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Reading the report

run_evaluations_async() (and the sync run_evaluations()) return a RedTeamReport. This page covers what it prints, how to read each part, and how to work with the results in code.

display() prints three things: a breach matrix, a worst-first table of every attack, and a one-line summary.

Red Team Report
===============
Result: FAIL -- 4 of 6 attacks breached (66.7%) | 3 cases x 2 strategies
Attack matrix (score, * = breached, ! = errored)
case crescendo goat worst
sensitive_data_0 0.82 * 0.95 * 0.95 BREACH
sensitive_data_1 0.10 0.70 * 0.70 BREACH
prompt_injection_0 0.20 0.30 * 0.30 BREACH
All attacks (worst first)
case risk strategy turns blocked result score
sensitive_data_0 sensitive_data goat 2 0 BREACH 0.95
sensitive_data_0 sensitive_data crescendo 4 2 BREACH 0.82
sensitive_data_1 sensitive_data goat 3 0 BREACH 0.70
prompt_injection_0 prompt_injection goat 5 0 BREACH 0.30
prompt_injection_0 prompt_injection crescendo 8 0 ok 0.20
sensitive_data_1 sensitive_data crescendo 8 0 ok 0.10
6 attacks · 4 breached · 2 blocked [verbose for transcripts]

One row per case, one column per strategy, plus a worst column. Each cell is the attack’s score; a * marks a breach. The matrix is the fastest way to see which strategy broke which case: in the example, GOAT breached sensitive_data_1 (0.70) where Crescendo didn’t (0.10). A case is BREACH if any strategy breached it.

One row per attack (case × strategy), sorted worst-first so the most successful attacks are at the top. Columns:

  • turns: the attack’s turns_used: attacker/target turn pairs kept after any backtracking. Blank when the attack crashed before reporting it.
  • blocked: refused turns that Crescendo backtracked and discarded. This is Crescendo-only: the other strategies don’t record discarded turns and always show 0. It is not a count of attacks the agent defended. A high blocked with a low score means the agent refused repeatedly and Crescendo kept retrying.
  • result: BREACH, ok (defended), or ERROR (see Errored attacks).
  • score: the judge’s 0.0–1.0 score.

6 attacks · 4 breached · 2 blocked: totals across the run (blocked is the Crescendo-backtracked turns, summed). Call report.display(verbose=True) to also print the full attacker/target conversation for each attack, which you need to verify a verdict by eye.

An attack errors when it can’t tell you whether the agent’s defenses held:

  • The target crashed, or no evaluator could score the conversation.
  • The attacker model declined its role or produced no message (see Choosing an attacker model), and the turns it sent didn’t breach. The target was never fully tested, so the result is inconclusive. If those turns did breach, the attack counts as a breach.

An errored attack is neither a breach nor a defense, so the report leaves it out of the attack success rate and says so:

Result: FAIL -- 3 of 5 attacks breached (60.0%, 1 errored excluded) | 3 cases x 2 strategies
Attack matrix (score, * = breached, ! = errored)
...
prompt_injection_0 0.20 err ! 0.20 ok
All attacks (worst first)
...
prompt_injection_0 prompt_injection goat 0 ERROR 0.00
6 attacks · 3 breached · 2 blocked · 1 errored [verbose for transcripts]

A case is ERROR in the matrix only if every strategy errored on it, and the run’s result is ERROR if every attack did. An errored attack’s reason says why: the error message, or a note that the attacker declined its role. Fix the cause (a crashed target, expired credentials, an attacker model that refuses) and re-run.

report.attack_results() returns one AttackResult per case × strategy. For breached attacks only, use report.failed_cases:

for result in report.failed_cases: # only breached
print(f"BREACH {result.case_name} [{result.severity}]: {result.score:.2f}")
print(result.reason) # the judge's explanation
# Or walk every attempt: breached, defended, and errored
for result in report.attack_results():
if result.state == "breached":
print(f"BREACH {result.case_name}: {result.score:.2f}")
elif result.state == "errored":
print(f"ERROR {result.case_name}: {result.reason}")

AttackResult fields:

  • score: the 0.0–1.0 judge score (the max across evaluators, if you ran more than one).
  • state: "breached", "defended", or "errored". Use this to read the verdict.
  • errored: True when the attack errored (see Errored attacks).
  • passed: True when every evaluator that scored the attack passed. An errored attack’s passed is always True, so check state, not passed.
  • scores / passes / reasons: per-evaluator dicts keyed by evaluator name (e.g. result.scores["AttackSuccessEvaluator"]). Read these when stacking multiple evaluators.
  • reason: a single string joining each evaluator’s reason; result.reasons keeps them per-evaluator.
  • case_name: carries a __<strategy> suffix (e.g. sensitive_data_0__crescendo); the printed tables strip it. Each variant also gets its own session_id, derived deterministically from the base case’s, so traces and CloudWatch records from different strategies don’t collide. To group variants back to their base case, use the name prefix or result.strategy.
  • strategy: the strategy’s lowercase label (e.g. crescendo), not its class name.
  • risk_category: the case’s risk category.
  • severity: the case’s AttackGoal.severity ("low" | "medium" | "high" | "critical"), useful for triage.
  • objective: the case’s actor_goal, mirrored onto the result for convenience.
  • turns_used: how many attacker/target turn pairs the attack kept (after any backtracking).
  • backtracks: number of refused turns Crescendo rolled back. Crescendo is the only strategy that records backtracks; on every other strategy this is 0 or None.
  • pruned_branches: list of {role, content} entries for the (attacker, target) pairs Crescendo discarded; same data the matrix’s blocked column counts (len(pruned_branches) // 2).
  • attacker_refused: True when the attacker model declined its role or produced no message, and the attack stopped early. Unless an evaluator found a breach, the attack is errored. A conversation without a final attacker_refused entry means the attacker returned no usable message rather than a judged refusal.
  • refusal_judge_failures: how many attacker messages the refusal check couldn’t judge; those messages were sent unchecked. Shown in display(verbose=True) only when above 0.
  • conversation: the full attacker/target transcript as a list of {role, content} entries. If the attacker declined its role with a message, the last entry has the role attacker_refused: the declined message, which was never sent to the target.

turns_used, backtracks, pruned_branches, attacker_refused, and refusal_judge_failures come from the strategy’s run stats, which the task returns in its environment_state as the entry named by RUN_RESULTS. A custom task that returns result.to_environment_state() keeps them in the report, and so do cached reruns.

by_risk_category() and by_strategy() each return a list of GroupedSummary (group_name, count, avg_score, pass_rate, errored). avg_score and pass_rate cover only the attacks that didn’t error, and are None if every attack in the group errored:

for group in report.by_strategy():
if group.pass_rate is None:
print(f"{group.group_name}: all {group.count} attacks errored")
continue
print(f"{group.group_name}: {group.pass_rate:.0%} defended ({group.count} attacks)")

Use by_strategy() to see which strategies are landing, and by_risk_category() to see which threat types your agent is most exposed to.

A breach is a finding, not a fix. When report.attack_results() surfaces one:

  1. Read the conversation. Each AttackResult carries the full conversation that breached, plus the judge’s reason; report.display(verbose=True) prints both. The target’s tool calls aren’t on AttackResult: read them from the report’s raw rows (report.cases, the actual_trajectory key). Confirm it’s a real violation and not a judge false-positive: the transcript is the evidence.
  2. Identify the weak point. Was it a missing instruction (the system prompt never forbade the behavior), an over-broad tool (the agent could call something it shouldn’t for that user), or a guardrail that a reframing slipped past? The risk category points at the class of weakness.
  3. Apply a mitigation. Typically a system-prompt change (state the boundary explicitly), a tool change (tighten authorization or remove the capability), or an input/output guardrail. There is no single fix; it depends on where the breach came from.
  4. Re-run the same cases. Keep the breaching cases and run the experiment again after the change. A case that flips from breach to defended is your verification; one that still breaches means the mitigation didn’t hold.

Treat the breaching cases as a durable regression suite: re-running them after each prompt or tool change catches regressions a one-off scan would miss.